Reviewed · NEW ORLEANS GHOST TOURS
Ghost Hunt Experience
New Orleans gets more interesting after dark, when this hands-on ghost hunt puts paranormal tools in your own hands. You may use spirit boxes, SLS cameras, and other detection equipment at two locations, with guides such as Chris, Jen, or Robert explaining what each device does and helping you sort a curious result from a false alarm.
I like the small maximum of 13 people, which gives you a real chance to take part. I also like the mix of local stories, old buildings, and active investigation rather than a simple walk past haunted addresses. The main caution is that paranormal activity cannot be promised. Some outings produce memorable responses, while others involve long stretches of static, waiting, or quiet rooms.
What makes this ghost hunt different

- You handle the equipment: Use paranormal tools yourself instead of watching a guide perform every test.
- Two locations in one evening: The exact sites vary, but each outing visits two places.
- Guides shape the night: Chris, Jen, and Robert are praised for explaining the tools, involving the whole group, and keeping the mood lively.
- A small group helps: The maximum is 13 people, though one group found a smaller party would have been even better.
- Good for skeptics and horror fans: You can treat the equipment as a curious experiment, a spooky game, or a serious attempt to contact spirits.
- Plan for an after-dark outing: The experience lasts about three hours and includes a nearby restroom and bar break.
Starting at Hotel Provincial in the French Quarter

Your meeting point is Hotel Provincial at 1024 Chartres Street. Plan to arrive 30 minutes before departure, since check-in takes place at the Ice House Bar of the Provincial Hotel. The activity ends back at the meeting point, so you do not need to arrange a second pickup across town.
The setting works well. Hotel Provincial sits in the French Quarter, where narrow streets, old courtyards, and dim evening light already provide the right mood. You are not being taken to a generic attraction built only for tourists. The buildings and streets form part of the atmosphere before the investigation even begins.
The exact first stop can change. Hands of Fate NOLA at 521 St. Philip Street is one possible location, and other outings may include sites such as the Andrew Jackson Hotel or Claudia Williams house. Since the operator uses several locations, you should not book this expecting one fixed haunted address. That flexibility can help the guide choose places that fit the evening, but it also means you will not know every stop ahead of time.
The start can be a little confusing if you arrive only looking for a guide on the street. Use the hotel address and the Ice House check-in point carefully. The tour is close to public transportation, and most people can take part, but you should contact the operator before booking if you have mobility concerns. Mobility equipment is not provided.
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Learning the tools before the hunt begins
The strongest part of this experience is its practical format. The guide first explains the devices, what they are meant to detect, and how to use them. You then get a chance to handle the equipment rather than stand in the background while someone else conducts the session.
The tools can include spirit boxes and SLS cameras. A spirit box scans radio frequencies and produces bursts of sound that participants try to interpret. That can be exciting, but it can also create static and headaches for some people. If you are sensitive to constant noise, take a break when needed and do not feel pressured to use that device.
SLS cameras are used to display human-shaped figures or movement patterns. Several accounts describe people seeing apparent figures on the screen, sometimes responding to questions or appearing to interact with a person in the room. I would treat these results as part of the investigation, not as scientific proof. The guide’s job is especially important here, and the best guides explain possible false positives instead of declaring every flicker paranormal.
Chris is repeatedly praised for giving clear explanations and encouraging everyone to participate at a comfortable pace. Jen is praised for patience and for separating strange results from ordinary causes. Robert is described as involving the whole group and explaining both the equipment and the spirits connected with the sites. Your guide may be someone else, but those are useful qualities to look for on the night.
Two locations, two different moods

Every outing visits two locations, although the names can change. One site may be a hotel, home, courtyard, bar, or another historic building. The point is not simply to hear a ghost story and move on. You spend time setting up equipment, asking questions, and waiting to see if anything happens.
At one possible location, the Andrew Jackson Hotel, the group may work in a storage room or another enclosed area. A hotel creates a different mood from an outdoor courtyard. You may be sharing a tight room with the rest of the group, listening carefully for voices, watching the camera display, and taking turns asking questions.
Another possible site is Claudia Williams house, where the guide may explain the building’s past occupants before setting up equipment. Participants then have time to interact with the space. The reviews describe this kind of session as more personal because the guide may leave the room briefly while the group asks questions.
Hands of Fate NOLA is another possible French Quarter stop. The supplied details do not promise a particular room, type of activity, or level of access there, so keep your expectations open. You may find one site highly active and the next one quiet. That contrast is normal for this sort of outing.
The second location may be reached after a brief rest stop. Harry’s Corner Bar is one possible break point, with restrooms, an ATM, and drinks available for purchase. It is cash only, and you must be 21 or older to enter. Alcohol is not included, and bottled water is also an extra purchase. If you want water during the investigation, bring some if permitted or be ready to buy it nearby.
One memorable account describes using a card game as part of the questioning, while another describes music playing as figures appeared on an SLS camera. Those events are not promised, but they show how the guide may adapt the session to the location and the group. You might spend one visit asking direct questions, then use a simple activity to give the spirits, if present, a way to respond.
Expect uneven activity, not a guaranteed scare

This is the point where you should make an honest decision about the $64 price. You are paying for about three hours, a small-group format, access to specialized equipment, a guide, and visits to two locations. Compared with a standard ghost walk, you get more direct participation and less scripted sightseeing.
The trade-off is uncertainty. A traditional haunted-history walk can deliver a planned story every night. A ghost hunt cannot promise a voice, figure, touch, or clear answer. Some outings may include several striking moments. Others may involve static, long pauses, and people standing around while the equipment records nothing useful.
One account describes much of the night as sitting in hotel rooms listening to static, with mosquitoes becoming a problem in a courtyard. That is a fair warning. Bring insect repellent if you expect outdoor time, wear comfortable shoes, and avoid booking this as your only evening plan if you need constant action.
I think the price makes the most sense for someone who values participation more than guaranteed entertainment. If you want a fast-moving haunted tour with polished storytelling, $64 may feel steep. If you want to learn how ghost-hunting equipment is used and make your own observations, the cost is more reasonable.
The group size helps, but 13 is still large enough for uneven attention. Most people appear to get a turn with the tools, yet one group of nine felt the guide did not give every party enough attention. If you are traveling with a bachelor party or another large group, make yourself known early and ask how the evening will be organized.
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The guides matter more than the equipment

The devices attract attention, but the guide determines whether the night feels thoughtful or gimmicky. A good guide explains how a reading might be caused by something ordinary, gives everyone a turn, and keeps the group from treating every sound as proof of a ghost.
Chris receives especially strong praise for balancing instruction with fun. He is described as passionate, engaging with teenagers, and willing to spend extra time helping people participate at their own comfort level. That matters if your group includes a first-time ghost hunter or someone who is curious but nervous.
Jen is praised for combining spooky stories with patience. She appears to suit families who want a controlled, educational night rather than a nonstop fright show. Robert is described as a warm host who teaches the equipment and connects it to the stories of each location.
The experience is not only about spirits. The guides also discuss New Orleans buildings, former occupants, and local stories that you might not encounter on a standard sightseeing walk. That background gives the equipment a setting and helps explain why the group is investigating a particular room.
Still, the operator cannot guarantee which guide you will receive, and the amount of attention can vary. I would book this for the format and location, then treat a favorite guide as a bonus rather than an expectation.
Who will enjoy the three-hour format

This is a good fit for horror fans, true crime fans, paranormal enthusiasts, and curious skeptics. Several accounts describe skeptics enjoying the process because they could examine the equipment and decide for themselves what they saw or heard.
Families with older children can also consider it. The experience is not recommended for children under 8, and the subject matter may be too intense for young children even when the guide keeps the tone light. Teenagers often seem to fit the format well, since they can handle the equipment and take part in the questions.
Couples can make an evening of it, especially if both people enjoy old buildings and eerie stories. One couple used the outing as an anniversary activity, while other couples appreciated having something more interactive than a standard walking tour.
I would be cautious about booking if you dislike static, silence, or repeated attempts to interpret unclear sounds. You should also think twice if you need step-free access or supplied mobility equipment. Call before booking if mobility affects your plans.
Practical tips for a smoother night

Arrive early. The stated check-in time is 30 minutes before departure, and the meeting point is at Hotel Provincial’s Ice House Bar. Confirm the address before you leave your hotel, especially if you are navigating the French Quarter after dark.
Wear comfortable shoes and clothing suitable for both indoor and outdoor conditions. One possible stop is a courtyard, and the amount of time outside can depend on the location and activity. Insect repellent is sensible for warm evenings.
Bring patience. The most active sessions described here include answers through equipment, apparent figures, personal responses, and unusual sounds. None of those results can be ordered in advance. A quiet room is still part of the process.
Keep your evening flexible after the tour. The activity lasts about three hours, but paranormal investigation works at a slower pace than a normal sightseeing walk. You may spend more time at one location if the group is getting activity there, while another stop may be shorter or less productive.
The booking uses a mobile ticket and is offered in English. Confirmation is sent within 48 hours, subject to availability. The experience requires a minimum number of participants and good weather. If poor weather or low numbers cancel the outing, you can choose another date or receive a full refund.
Free cancellation applies when you cancel at least 24 hours before the start time. Within 24 hours, the payment is not refunded, and changes are not accepted. That policy matters because you should not book this as a last-minute filler if your schedule is uncertain.
Is the Ghost Hunt Experience worth booking?

I would book this if you want an active paranormal investigation, not a scripted ghost story. The chance to use SLS cameras, spirit boxes, and other equipment gives the evening a clear purpose, while two locations and local stories keep it tied to New Orleans.
I would skip it if you need guaranteed supernatural encounters or dislike long quiet stretches. The best way to approach the $64 price is as payment for access, instruction, and atmosphere. Any apparent spirit activity is an unpredictable extra.
For horror fans, curious skeptics, and families with older children, this is one of the more participatory ways to spend an evening in the French Quarter. Arrive ready to question the results, take your turn with the tools, and enjoy the strange possibility that the quiet room may not be empty.
FAQ
Where does the Ghost Hunt Experience begin?
It begins at Hotel Provincial, 1024 Chartres Street, New Orleans. Check-in takes place at the Ice House Bar of the Provincial Hotel 30 minutes before departure.
How long does the experience last?
The activity lasts approximately three hours.
How many locations will I visit?
Each experience visits two locations. The exact sites can vary among several possible New Orleans locations.
What equipment can I use?
You have the option to use ghost-hunting equipment, which may include spirit boxes and SLS cameras. The guide explains how the equipment works before the investigation begins.
Is alcohol included?
No. Alcoholic drinks are available for purchase nearby but are not included in the price. Harry’s Corner Bar is cash only, has an ATM, and is limited to people aged 21 and older.
Is the experience suitable for children?
It is not recommended for children under 8. The experience is offered in English.
What is the maximum group size?
The maximum is 13 participants.
What is the cancellation policy?
You receive a full refund if you cancel at least 24 hours before the start time. Cancellations or changes within 24 hours are not refunded or accepted. If weather or an insufficient minimum group causes cancellation, you can receive a full refund or choose another date or experience.
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