Reviewed · NEW ORLEANS GHOST TOURS
Ghost Hunt in New Orleans: Quest Experience
New Orleans puts its darkest stories right beside its prettiest streets, and this phone-based quest turns the French Quarter into a clue-solving ghost hunt. You begin at Jackson Square and follow riddles through historic spots before finishing at LaLaurie Mansion, one of the city’s most infamous addresses.
I like the low price and the freedom to stop when you wish. I also like that the route reaches places such as Faulkner House Books and Lafitte’s Blacksmith Shop, not just the usual parade of major sights. The trade-off is clear: there is no guide, and one poor app experience led to serious frustration.
Key points at a glance
- Jackson Square start: Your first clue begins the story beside one of the French Quarter’s best-known gathering places.
- Eight atmospheric stops: The route includes Preservation Hall, the Voodoo Museum, Lafitte’s Blacksmith Shop, and LaLaurie Mansion.
- Self-paced format: Plan on about 1 hour 10 minutes to 1 hour 50 minutes, with time to pause along the way.
- Very low price: At $7.19 per person, it costs far less than many guided ghost walks.
- App support matters: The game runs through the Questo app, with 24-hour customer support if you hit a problem.
A French Quarter ghost story told through clues

This is not a standard walking tour with a guide leading you from one speech to the next. It is a city exploration game on your phone. At each stop, you receive a clue, solve a challenge, and get the next direction in the story.
That structure changes the feel of the walk. Instead of simply listening, you look closely at your surroundings and work out what the game wants you to notice. The route is designed for your own group, so you are not keeping pace with strangers or waiting for a large group to gather.
The subject is the darker side of New Orleans, but the route also brings in wider city history. One useful strength is that the game does not limit itself to ghost tales. It connects the underworld stories with buildings, local lore, and places you might otherwise pass without a second look.
You should think of it as a light adventure with historical content, not a formal lecture or a theatrical haunted-house show. The clues and riddles keep the walk active, but the quality of your experience depends on your phone, your group, and your willingness to solve the prompts.
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What $7.19 buys you

At $7.19 per person, this is one of the cheaper ways to add structure to an evening in the French Quarter. A guided ghost walk usually asks you to meet at a set time and follow a guide’s route. Here, you can choose when to begin during the stated operating window and move at your own pace.
The low price also makes sense because the product is digital. You are paying for access to the game in the Questo app and for customer support, not for a person to lead you through the streets. There are no included admission tickets, and the experience does not cover food, drinks, or other purchases along the route.
That matters at three locations: Le Petit Theatre du Vieux Carre, Preservation Hall, the New Orleans Historic Voodoo Museum, and LaLaurie Mansion are listed with admission not included. You can pause to explore them if you choose, but any entry cost is your responsibility. Some stops are simply outdoor waypoints, so you do not need to enter every building to continue.
For a couple or small group, the value is strongest when you want a fun activity without committing to a full guided tour. A five-person group, for example, pays about $35.95 before any separate attraction admissions. Group discounts may be available, but the supplied details do not state the exact discount.
Jackson Square sets the mood

The experience starts at Jackson Square, New Orleans, Louisiana 70116. This is a practical meeting point because it is easy to identify and sits at the heart of the French Quarter.
Your first clue appears here, and solving it gives you the next part of the story and directions to the following stop. The listed time is five minutes, but the actual pace is yours. You can pause before starting, look around the square, or begin right away.
Jackson Square is also a good opening location for this kind of game. It gives you a strong sense of place before the darker material begins. The stop is free, so you can start without worrying about an admission fee.
The main drawback is that a phone-based game may not give you the same immediate orientation as a human guide. Read the instructions carefully before walking on. If your group is large, one person should take charge of the app so the clues do not become a noisy group debate.
Le Petit Theatre adds a historic stop
The next clue takes you to Le Petit Theatre du Vieux Carre. The challenge here continues the story and points you toward the next location.
The stop is listed at five minutes, but you can stay longer. That is useful if you want to look at the building or combine the quest with another French Quarter visit. Admission is not included, so treat the theatre as a route point unless you have separately decided to go inside.
This is one of the places where the game’s format works well. A guided tour may give you a quick comment before moving on. The app lets you choose whether the theatre deserves more of your time. If you are comparing this with a traditional walking tour, remember that the freedom comes at the cost of personal explanation.
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Preservation Hall brings music into the route

Preservation Hall is another clue stop. Its inclusion gives the route a useful change of tone. The quest is focused on ghost stories and the city’s darker lore, but New Orleans cannot be understood through haunted tales alone. A music landmark helps place the walk in a broader setting.
The game supplies a new challenge at the hall, and you can stop for as long as you like. Admission is not included. The supplied details do not say that a concert is part of the experience, so do not book this quest expecting an included performance.
This is also a good place to manage your timing. The entire activity is estimated at 70 to 110 minutes, but your time can grow if you stop inside attractions or linger at the sights. If you have dinner or another reservation soon after, leave extra room.
Faulkner House Books rewards a closer look

The route then reaches Faulkner House Books, where another clue continues the story. This stop is free, and it adds a literary note to a route otherwise shaped by ghosts, voodoo lore, music, and old buildings.
You can stop here for longer than the suggested five minutes. The bookshop is the kind of place that can easily become a pleasant detour, especially if you like historic settings and local writing. Still, the game itself does not include a purchase or a guided explanation.
I like this stop because it shows the route is not just a checklist of famous haunted addresses. It encourages you to notice smaller places along the French Quarter’s streets. That is one reason the game may reveal corners you would not have picked on your own.
Muriel’s and the return to Jackson Square area

The next clue is associated with Muriel’s Jackson Square. The supplied route labels this stop as Jackson Square, but identifies Muriel’s as the location for the clue. That means you should pay close attention to the exact map point in the app rather than assuming you are returning to the precise place where you began.
The stop is free to access as a route point, and you can continue at your own pace. The details do not include a meal or restaurant reservation, so dining at Muriel’s would be separate from the quest.
This part of the route shows why phone directions are important. Historic French Quarter addresses can be close together, and a vague glance at a list may not tell you exactly where to stand. Follow the app’s instructions and give yourself time to read each prompt before moving on.
The Voodoo Museum deepens the darker theme

At the New Orleans Historic Voodoo Museum, the story moves more directly into one of the city’s best-known areas of local lore. The app gives you another clue and challenge, then points you toward the next stop.
Admission is not included. You can decide if you want to enter, but the quest does not provide a ticket or guided visit. That separation is important. The game may bring you to the museum, but it does not replace a museum admission or a dedicated museum tour.
For many people, this will be one of the most interesting points on the route because it connects the ghost-hunt theme with a specific cultural institution. Keep your expectations measured, though. The supplied information does not promise an extensive explanation of voodoo traditions, and the experience remains a clue game rather than a specialist lecture.
Lafitte’s Blacksmith Shop gives the walk atmosphere

The next stop is Lafitte’s Blacksmith Shop Bar, where another challenge carries the story forward. The route description shortens the name at one point, but the intended location is Lafitte’s Blacksmith Shop Bar on the French Quarter route.
The stop is listed as free, meaning the quest does not require an admission ticket to reach the waypoint. Any food or drink purchase would be separate. You can pause here, but you do not need to build a bar visit into the cost of the activity.
This is a strong atmospheric stop for a ghost-themed walk. The setting gives the route a sense of age and mystery without requiring a special effect or staged performance. You are still using your phone, but the surroundings do much of the work.
As with the other stops, keep an eye on your group. Bars are not the same as quiet museum spaces, and a challenge may take longer if the area is crowded or noisy. The experience gives you flexibility, but it cannot control the conditions around each location.
LaLaurie Mansion provides the final chapter
The quest ends at LaLaurie Mansion, at 1138 Royal Street. This is where both the story and the city exploration game finish.
The mansion is one of the route’s most recognizable dark-history locations, so it makes sense as a final point. The game brings you to the address, but admission is not included. The provided details do not promise entry into the building, so treat the exterior location and the app’s final challenge as the core ending.
Ending here also gives the walk a clean shape. You begin at Jackson Square, move through several French Quarter landmarks, and finish on Royal Street. Since this is not a return-to-start tour, think about where you want to go afterward. You may need to walk back toward Jackson Square or arrange another way to continue your evening.
Using the Questo app without frustration
The experience is delivered through the Questo app, so your phone is both map and game board. Confirmation is sent at booking, and the provider offers 24-hour customer support by chat or through [email protected].
That support is an important part of the purchase. One customer had trouble getting the game to work and felt the refund process did not resolve the issue. The provider invited the customer to contact Questo directly with more details, but the incident is still a useful warning: test the app before you set off, and keep the support contact available.
You should also make sure the person holding the booking can access the game during the walk. If your phone fails or the app does not load properly, the experience loses much of its value because there is no guide to take over.
The game is offered in English. The activity is private, so only your group participates. That makes it a better fit for friends, couples, and families who want to solve clues together rather than join a public walking group.
Who should book this French Quarter quest?
I would choose this for a budget-minded group that likes puzzles and wants a flexible evening activity. It works especially well if you have already seen the main French Quarter sights and want a reason to look at them differently.
It also suits people who dislike fixed tour times. The stated opening window runs from midnight to 11:30 p.m. every day during the listed booking period, from October 27, 2021, through February 7, 2027. Even so, use common sense about the time you start and how comfortable your group is walking at night.
This is less suitable if you want a professional storyteller, detailed historical commentary at every stop, or guaranteed entry to attractions. It is also not ideal if your group tends to lose patience with phone games or if everyone expects the app to work without any setup.
Most people can participate, service animals are allowed, and the route is near public transportation. The details do not specify a distance, terrain, or exact accessibility features, so contact the provider if you need information beyond that.
Cancellation and practical planning
You can cancel for a full refund up to 24 hours before the local start time. Cancellations or changes made within 24 hours are not refunded or accepted.
Plan for 70 to 110 minutes for the game itself. Add more time if you enter any attractions, browse at Faulkner House Books, stop at the bar, or pause for photos and food. The five-minute timing shown for each stop is best treated as a rough clue-solving estimate, not a strict schedule.
Because no guide is included, arrive at Jackson Square with your phone ready and enough battery for the walk. The route is near public transportation, but the activity begins at Jackson Square and ends at LaLaurie Mansion, so plan your onward route before starting.
Should you book the Ghost Hunt in New Orleans?
Book it if you want a cheap, private, self-guided way to explore the French Quarter through clues and dark local lore. The price is hard to argue with, and the route includes a useful mix of famous places and less obvious stops.
Skip it if your main goal is a polished guided performance or if technical trouble would ruin your evening. The 3.7 rating from three published ratings reflects that split: one very poor experience with the app and one strong account praising the informative stories and the places the game brought into view.
My practical call is simple: book when you value freedom, puzzles, and low cost. Before beginning, test the Questo app, note that admission tickets are extra, and leave enough time to enjoy the French Quarter beyond the clues.
FAQ
How long does the Ghost Hunt in New Orleans take?
The estimated duration is about 1 hour 10 minutes to 1 hour 50 minutes. You can take longer if you stop to explore attractions or spend extra time at the route points.
Where does the quest start?
It starts at Jackson Square in New Orleans, Louisiana 70116.
Where does the quest finish?
The quest ends at LaLaurie Mansion, 1138 Royal Street, New Orleans, Louisiana 70116.
Is a tour guide included?
No. This is a self-guided city exploration game played through the Questo app. Only your group participates.
Are attraction admission tickets included?
No. Entry tickets to attractions are not included. Several stops, including Preservation Hall, the New Orleans Historic Voodoo Museum, and LaLaurie Mansion, are listed with admission not included.
What language is the experience offered in?
The experience is offered in English.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations and changes made less than 24 hours before the start time are not refunded or accepted.
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