Reviewed · NEW ORLEANS GHOST TOURS

French Quarter Ghosts and Spirits Tour with Augmented Reality

4.5 · 280 reviews 2 hours (approx.) From $27 Operated by Gray Line New Orleans · Bookable on Viator
Book on Viator →

The best part of this tour is the way it mixes New Orleans folklore with real places. You walk from Toulouse Street through the French Quarter as your guide connects old murders, strange deaths, secret affairs, and ghost stories to buildings you can see. Two augmented reality scenes add images of Marie Laveau and the Great Fire of 1788.

I like the small-group feel promised by the operator, along with the chance to hear from guides such as Bob, Rebecca, Kate, Todd, and Stacey, who have been praised for lively storytelling. I also like that the tour gives you local history without requiring a haunted-house attraction or staged actors.

The catch is simple: this is a two-hour walk, not a series of indoor investigations. You may spend much of the evening standing outside buildings, and the augmented reality system works best with an iPhone or iPad. Guide quality and group size can also affect the experience.

Key points before you book

French Quarter Ghosts and Spirits Tour with Augmented Reality - Key points before you book

  • Two hours on foot: Expect uneven French Quarter sidewalks, several stops, and plenty of standing.
  • A history-first ghost tour: The stories concern famous buildings, crimes, deaths, religious legends, and local folklore.
  • Augmented reality included: You can view scenes involving Marie Laveau and the Great Fire of 1788, with internet and data use required.
  • Android limitations: The AR displays are designed for iPhones and iPads, though guides offer other viewing options.
  • Strong guide potential: Bob, Rebecca, Kate, Todd, Stacey, and Michael have all been singled out for engaging storytelling.
  • Good value at $27: The price is reasonable if you want an entertaining evening walk, but less so if you expect entry into haunted buildings.

What this French Quarter ghost walk actually delivers

New Orleans makes a natural setting for a ghost tour. The French Quarter brings narrow streets, old courtyards, wrought-iron balconies, church towers, and buildings with stories that can be stranger than fiction. This experience uses that setting well, but you should set your expectations correctly.

You are not signing up for a paranormal investigation with equipment, private access, or a guarantee of a supernatural sighting. You are joining a guided storytelling walk. The ghosts are part of the subject, but the tour also covers crime, religion, social customs, colonial New Orleans, and the darker choices made by people who lived here.

The tour begins at 7 p.m. at the Gray Line Lighthouse Ticket Office near the Steamboat Natchez dock, at 400 Toulouse Street. It ends at the same meeting point. The route takes about two hours, though one account describes an evening ending around 9:30 p.m., so leave some flexibility before booking a dinner reservation.

The advertised group cap is 22 people. The operator has also indicated that many departures run closer to 14 to 16 people, though one larger group caused serious problems with hearing the guide and using the AR technology. I would arrive early and stand near the guide, especially if your group is larger than expected.

Starting at Jackson Brewery and Toulouse Street

French Quarter Ghosts and Spirits Tour with Augmented Reality - Starting at Jackson Brewery and Toulouse Street

The opening story concerns the supposed singing rain of New Orleans. Local legend says that when rain moves through the French Quarter, a beautiful voice may drift from the mist. Your guide also introduces the tale of Bloody O’Reilly and Père Dagobert, an eighteenth-century priest connected with St. Louis Cathedral.

This is a useful beginning because it establishes the tour’s tone. You get atmosphere, but also a sense of how New Orleans folklore grows from actual streets, religious figures, weather, and old neighborhood stories. There is no promise that you will hear a ghostly voice. The fun is in knowing where the tale comes from and then walking through the same setting at night.

The meeting area can be confusing because the old description refers to Jackson Brewery, a large building. The practical point is to find the Gray Line Lighthouse Ticket Office on the ground floor of the shopping complex, rather than wandering toward the Bistro Bar. If you are coming from a downtown hotel, walking is encouraged because the French Quarter is easier to reach on foot than by car.

The Creole Cookery and a twisted love triangle

French Quarter Ghosts and Spirits Tour with Augmented Reality - The Creole Cookery and a twisted love triangle

The stop at New Orleans Creole Cookery introduces a bizarre love triangle. The details are part of the tour’s darker side, where romance, jealousy, betrayal, and death overlap.

You should think of this stop as an exterior storytelling point, not a restaurant meal or included tasting. The tour price does not cover food or drinks, and the experience is not a culinary tour. Still, placing a story at a working French Quarter venue makes the tale easier to picture than a lecture delivered in an empty room.

This is also a good example of the tour’s format. You hear the story outside or near the building, then move on. If you want to enter every haunted site, this will feel limited. If you enjoy seeing ordinary streets through a sinister lens, the format works better.

The LaLaurie Mansion, seen from outside

French Quarter Ghosts and Spirits Tour with Augmented Reality - The LaLaurie Mansion, seen from outside

The LaLaurie Mansion is widely presented as one of the most haunted houses in New Orleans. Its reputation comes from accounts of Madame Delphine LaLaurie and the cruelty linked to the house. The stop gives your guide a chance to explain the story and show you the location.

The important practical detail is that admission is not included. You should expect to view the building from the street rather than tour the interior. That can disappoint anyone who imagines a candlelit walk through haunted rooms, but it also keeps the tour affordable and avoids pretending that a private or restricted building is open for ghost hunting.

I find this stop most useful when you focus on the contrast between the elegant architecture and the grim stories attached to it. The building itself is part of the effect. Your guide’s delivery matters a great deal here, so a strong storyteller can make a short exterior stop memorable, while a scattered guide may leave it feeling rushed.

Muriel’s Jackson Square and the Ghost Table

French Quarter Ghosts and Spirits Tour with Augmented Reality - Muriel’s Jackson Square and the Ghost Table

At Muriel’s Jackson Square, you hear about the Ghost Table. The story concerns a table kept for a spirit, tying local belief to the restaurant’s setting beside Jackson Square.

This stop gives you a chance to see how New Orleans blends the supernatural with daily life. The story is not separated from the city and placed in a special attraction. It is connected to a restaurant where people eat, talk, and carry on with the evening. That mix of ordinary life and ghost lore is one of the more appealing features of the tour.

Again, the experience is about hearing the account and seeing the location. There is no included dinner, and you should not assume the group will sit down inside. If the restaurant interests you, plan a separate visit rather than counting on the tour to provide table service.

Old Ursuline Convent and the Casket Girls

French Quarter Ghosts and Spirits Tour with Augmented Reality - Old Ursuline Convent and the Casket Girls

The Old Ursuline Convent Museum brings a different kind of story to the evening. Your guide discusses the Casket Girls of New Orleans, young women associated with the city’s French colonial past and surrounded by legends involving their arrival and mysterious luggage.

This stop broadens the tour beyond crime stories. You get religion, immigration, women’s lives, and the way unusual events can turn into folklore. The convent is one of the city’s notable old buildings, but admission is not included in the $27 tour price. The group generally hears the story from outside rather than receiving a museum visit as part of the package.

That distinction matters if you want detailed architectural or museum interpretation. The ghost walk offers a quick, atmospheric introduction. You can return during the day for a closer look if the site captures your interest, but the tour itself is not an interior museum program.

The Pharmacy Museum and Doctor Dupas

French Quarter Ghosts and Spirits Tour with Augmented Reality - The Pharmacy Museum and Doctor Dupas

The final named stop is the New Orleans Pharmacy Museum. Here, your guide tells stories about Doctor Dupas and secret experiments. The subject shifts toward medicine, fear, and the uncertain treatments used in earlier periods.

The Pharmacy Museum is a natural fit for this tour because old medical practices can be unsettling even without a ghost attached. You hear about the site as part of the walk, but admission is not included. That means you should budget separately if you want to visit the museum itself.

I like this stop because it adds another shade to the evening. The tour is not built only around famous haunted houses. It also shows how disease, medical experiments, superstition, and limited knowledge could make ordinary life frightening.

The augmented reality twist

French Quarter Ghosts and Spirits Tour with Augmented Reality - The augmented reality twist

Two augmented reality experiences are included. They were created by Marcus Brown, a local New Orleans artist, and are meant to give the stories a visual layer. The advertised scenes include taking a photo with Marie Laveau and seeing the Great Fire of 1788 crackle to life.

You do not need to download an app. The guide provides access through a QR code, and standard mobile data and internet use are required. The system is designed for iPhones and iPads. Android users may receive another way to view the material, but the experience is not guaranteed to work as smoothly.

This feature can be fun, especially for families, younger visitors, and anyone who likes a little technology with their folklore. It is not the main reason I would book the tour, though. At least one group found the images crude and gave up after a crowded attempt to scan the code. Twenty or more people trying to connect at once can slow the tour and weaken the effect.

Treat the AR as a bonus, not the foundation of the evening. The guide’s storytelling and the French Quarter setting are what carry the tour.

Why the guide matters so much

A ghost tour lives or dies by the person holding the microphone, and this one is no exception. Bob S. has been praised for making the walk feel safe, staying attentive, and telling the stories with energy. Rebecca has been noted for linking local history to modern New Orleans and southern Louisiana. Kate, Todd, Stacey, and Michael have also been described as engaging and well prepared.

That does not mean every departure will feel the same. One guide was criticized for being difficult to follow, while another departure reportedly began late. A guide with a weak voice can create a major problem on a busy street, particularly in a group larger than expected.

When you meet your guide, stay close enough to hear clearly. If you have trouble hearing during the first stop, move forward rather than hoping the sound improves later. The tour is conducted in English, and good listening matters because much of the value comes from spoken detail.

Walking, weather, and comfort

Wear shoes you can walk in for two hours. The French Quarter has uneven and narrow sidewalks, and you will also spend time standing while the guide tells each story. A blister can turn a fun evening into a long slog, so this is not the time for stylish but untested footwear.

New Orleans weather can change the mood quickly. Rain has interrupted or threatened some departures, though one guide adapted well when a storm passed. Bring suitable protection and expect the tour to remain outdoors unless the guide changes the route.

The activity is described as accessible, but alternate routes may be needed for wheelchairs because of narrow or uneven paths. Service animals are allowed. Children must stay with an adult, and the material may be too intense for very young children. Older children and teenagers who enjoy spooky history may find it more interesting than frightening.

Is $27 a fair price?

At $27 per person, the tour is reasonably priced for a two-hour guided walk in the French Quarter. You are paying for a local guide, a planned route, storytelling at several well-known sites, and two augmented reality scenes. There are no extra admission charges for the basic walk, though the LaLaurie Mansion, Old Ursuline Convent Museum, and Pharmacy Museum are not included as interior visits.

The value depends on what you want. I would consider it a fair deal if you want an evening activity that combines local stories with a little theatrical atmosphere. It is less attractive if you expect entry into haunted buildings, a small private group every time, or a serious paranormal investigation.

The tour also saves you from trying to locate these sites and piece together their stories alone. You get a route, context, and a safe way to walk around the French Quarter after dark. Just remember that the $27 buys interpretation, not proof of ghosts.

Who should book this walk?

I would recommend it to horror fans, true-crime fans, families with older children, and first-time visitors who want to see the French Quarter at night. It also suits solo visitors who prefer a planned evening activity with a guide rather than wandering unfamiliar streets alone.

History-minded visitors can enjoy it too, as long as they accept the blend of documented events, local legend, and supernatural belief. The tour is not designed for people seeking a strictly academic account or a frightening haunted-house show.

Book it if you like stories attached to real buildings and do not mind walking between stops. Skip it if standing for long periods is difficult, if you need a guaranteed small group, or if entering the sites is essential to your enjoyment.

The free cancellation policy allows a full refund when you cancel at least 24 hours before the start time. The operator may also cancel if the minimum number of participants is not reached, in which case you are offered another option or a full refund.

FAQ

Where does the French Quarter Ghosts and Spirits Tour begin?

It begins at the Gray Line Lighthouse Ticket Office near the Steamboat Natchez dock, at 400 Toulouse Street in the French Quarter.

What time does the tour start?

The scheduled start time is 7 p.m.

How long does the tour last?

The walk lasts approximately two hours.

Where does the tour end?

The activity ends back at the meeting point on Toulouse Street.

Is the tour offered in English?

Yes. The tour is offered in English.

Do I need to download an app for the augmented reality scenes?

No. You do not need to download an app. The guide provides access to the AR exhibits through QR codes and other viewing options.

Will the augmented reality work on an Android phone?

The AR exhibits are designed for iPhones and iPads. The guide offers other viewing options for Android users, but compatibility may be limited.

Are museum or building admission fees included?

No. Admission to the LaLaurie Mansion, Old Ursuline Convent Museum, and New Orleans Pharmacy Museum is not included.

Is parking available near the departure point?

Public parking lots are available on Decatur Street. Jax Lot P401 at 500 Decatur Street is listed as the closest lot, and some lots require payment through an automated kiosk.

Can children join the tour?

Yes, children may join, but each child must be accompanied by an adult. The stories may be scary for younger children, so use your judgment.

Should I bring comfortable shoes?

Yes. The route uses uneven and narrow sidewalks, and you will walk and stand for much of the evening.

What happens if I need to cancel?

You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made less than 24 hours before the start are not refunded.

More like this

New Orleans Ghost Tours, compared.

The full New Orleans Ghost Tours list →
New Orleans Premier Ghost, Voodoo and Vampire Walking Tour
★★★★★★★★★★4.5· 12,856 reviews· from $27

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour

Read our review →
Adults-Only New Orleans Ghost, Crime, Voodoo, and Vampire Tour
★★★★★★★★★★5.0· 6,545 reviews· from $37

Adults-Only New Orleans Ghost, Crime, Voodoo, and Vampire Tour

Read our review →
New Orleans Adults-Only Ghost, Voodoo and Vampire Tour
★★★★★★★★★★5.0· 3,291 reviews· from $29

New Orleans Adults-Only Ghost, Voodoo and Vampire Tour

Read our review →
Cemetery and Ghost BYOB Bus Tour in New Orleans
★★★★★★★★★★4.5· 2,685 reviews· from $30

Cemetery and Ghost BYOB Bus Tour in New Orleans

Read our review →
Ghost and Vampire Walking Tour Of The French Quarter
★★★★★★★★★★4.5· 2,406 reviews· from $21

Ghost and Vampire Walking Tour Of The French Quarter

Read our review →
New Orleans Small-Group Haunted History Carriage Tour
★★★★★★★★★★4.5· 2,289 reviews· from $65

New Orleans Small-Group Haunted History Carriage Tour

Read our review →
Adults Only Haunted Pub Crawl in New Orleans
★★★★★★★★★★4.5· 2,158 reviews· from $29

Adults Only Haunted Pub Crawl in New Orleans

Read our review →
New Orleans Haunted History Ghost Tour
★★★★★★★★★★4.5· 2,084 reviews· from $30

New Orleans Haunted History Ghost Tour

Read our review →

Browse the lists this tour appears in

Scroll to Top

Explore New Orleans

Pick a neighbourhood, a boat or a night out.