Reviewed · NEW ORLEANS GHOST TOURS
French Quarter Supernatural Ghost Hunt: Full Paranormal Lockdown
New Orleans has plenty of ghost walks, but this one ends with the doors closed and the lights low at Bloody Mary’s Haunted Museum. After a short French Quarter walk, you use paranormal equipment inside two old museum buildings and decide for yourself what the readings mean. The hands-on format and access to the buildings after hours are the main draw.
I like two things here: the small maximum group of 16, which gives you more time with the guide, and the chance to meet an initiated Voodoo priest or priestess who can place the stories in a local cultural setting. Guides such as Gina have been praised for being friendly and clear. The drawback is the split focus. The walk can feel rushed, and the equipment is fairly basic on some nights.
Key points to know before you book

- The night begins at 9:30 p.m. and lasts about 2 hours and 35 minutes, leaving your daytime free for museums, food, and music.
- Congo Square and Marie Laveau’s former home site give the opening walk a Voodoo and social-history focus, not just a collection of ghost tales.
- You investigate inside the museum after hours, rather than standing outside crowded buildings with several groups.
- Equipment includes EMF meters, dowsing rods, rempods, static meters, a Boo Bear, apps, and an Ovilus, though the exact mix in use can vary.
- The experience is a sober activity, which matters for safety inside a dark, old building.
- The $99 price makes the most sense if you want both a walking tour and a hands-on paranormal session, not just a narrated ghost walk.
What the 9:30 p.m. experience is really like

This is best understood as two connected activities. The first part is an evening walk through the French Quarter, with stops tied to Voodoo, executions, disease outbreaks, pirates, and reported hauntings. The second part takes place inside Bloody Mary’s Haunted Museum and Voodoo Shop, where your group works with paranormal equipment.
The total time is about 2 hours and 35 minutes. That is long enough for a proper outing, but not so long that it takes over your night. You can spend the day on the riverfront, in the galleries, or at the food markets, then meet at 828 N Rampart Street for the late start.
The group limit is 16 people. That is important here. A ghost hunt works better when you can hear questions, watch a meter, and move around without a large crowd. Some departures may be much smaller. One reported outing had only two people, which allowed for very personal attention.
Still, you should set your expectations correctly. This is not a polished theatrical show with actors appearing on cue. The guide explains the setting, gives you tools, and invites you to ask questions or try to make contact. Paranormal activity is presented as something that may happen, not a guaranteed performance.
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Starting at Bloody Mary’s Haunted Museum

You meet at Bloody Mary’s Haunted Museum and Voodoo Shop. The opening portion takes about 10 minutes and gives you the basic plan for the night. You meet your guide, learn where the group is going, and begin by making the spirits aware of your intentions.
The guide is described as an initiated Voodoo priest or priestess from the New Orleans Krewe. That gives the tour a different angle from a standard ghost walk built only around spooky architecture. You get an introduction to Voodoo practice and local figures before the evening turns toward equipment and readings.
Gina has received particularly warm praise for her friendly manner and ability to explain the material. Her approach, as described by the experience, includes separating likely facts from folklore instead of presenting every old tale as proven. That is a useful habit in New Orleans, where a real event, a family story, and a commercial ghost legend can sit side by side.
The meeting point can be confusing because the business is inside an old, busy historic bar setting. Go to the courtyard patio area and arrive ready to identify yourself to the tour staff. The company says it calls out names or texts people at the meeting spot. A few minutes of extra time will help you avoid beginning the night worried that you are in the wrong place.
Congo Square and the Voodoo roots of the route

The walk includes Congo Square, a place connected with music, gatherings, and Voodoo rituals dating to the 1700s. The mention of drums and ritual matters because it gives the tour a cultural starting point before the ghost stories begin.
This is one of the stronger parts for anyone who wants more than a list of haunted addresses. You are not simply being told that a building is spooky. You are being pointed toward a place with a long connection to New Orleans spiritual and musical traditions.
The walking section also brings in stories connected with figures such as Jean Lafitte, Madame Lalaurie, Julie, and old executions and plagues. The exact balance can depend on the guide and the pace of the group. Some people have found the walk informative, while others felt they were moving too quickly to absorb every story.
That difference is worth taking seriously. If you want a slow, detailed French Quarter history walk, this may feel compressed because half the evening is reserved for the indoor investigation. Stay close to the guide, avoid stepping away for phone calls, and keep your phone put away. Missing even one stop can make the route feel thin.
Paying respects at Marie Laveau’s former home site

The next stop is the courtyard at the original location of Marie Laveau’s home on St. Ann Street. The tour connects the site with her work as New Orleans’ famous Voodoo Queen, including rituals, clients, and seances.
The visit lasts about 15 minutes. That is enough time to hear the basic account and pause in the courtyard, but not enough for a long lecture on every part of Laveau’s life. The setting is more intimate than a broad street-corner story, and the guide uses it as a place to pay respect rather than simply point out a famous name.
I like this stop because it links the public image of Marie Laveau with a specific place. It also keeps the tour from becoming a generic haunted walk. You see how Voodoo, personal belief, local memory, and ghost lore overlap in New Orleans.
The limitation is the same as elsewhere on the walking section: the pace may be brisk. One person described the route as close to power walking, while others found the guide friendly and engaging. Your experience will depend partly on the guide and partly on how quickly the group moves between stops.
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Inside the museum for the real investigation

The largest section lasts about two hours inside the museum’s two buildings. This is the heart of the experience. Your group returns to the museum, enters after hours, learns how to handle the equipment, and takes part in an investigation without other groups sharing the buildings.
That private-building setup is a real advantage. Public streets contain traffic, pedestrians, lights, and other activity that can interfere with readings or make it hard to focus. Here, the company places your group inside an old building and asks you to observe what happens.
The equipment can include:
- EMF meters
- Dowsing rods
- Rempods
- Static meters
- A Boo Bear
- Paranormal apps
- An Ovilus
- Tabletop devices and night-vision cameras
You receive a basic explanation before using the tools. An EMF meter, for example, is used to detect changes in the surrounding atmosphere. It is not a scientific instrument that gives you a simple numbered answer about a ghost. Lights may increase or change, rods may move, and other devices may react. You are expected to watch, ask questions, and discuss what you notice.
That open-ended approach will appeal to some people and frustrate others. If you want a carefully explained demonstration of every reading, ask questions early. If you prefer to form your own opinion without being told what to think, the format gives you room to do that.
The tour does not front-load every ghost story before you investigate. You first get a chance to notice the building, use the tools, and communicate. Afterward, the guide shares stories about more than 18 spirits associated with the site. This order is meant to keep you from interpreting every sound or meter change through a story you already heard.
You might find that exciting. You might also find it under-explained if you have never used paranormal equipment. One low-scoring experience specifically criticized the basic nature of the gear and wanted more explanation. The company says a safety and equipment briefing is given at the start, but you should still ask for clarification if you do not understand a device.
Why the small group matters in a dark old building

A group of 16 is not tiny, but it is manageable. A smaller group is better still. You can hear the guide, take a turn with the equipment, and ask about a reading without waiting behind a crowd.
This also affects the mood. A large public ghost walk can feel like a parade. Inside an old building with only your group present, ordinary sounds become easier to notice. That does not prove anything supernatural, but it does make the activity more personal and focused.
The company describes the buildings as about 200 years old. You should expect an old structure, dark rooms, and an investigation that takes place at night. The tour is intended to be sober, partly because moving through an unfamiliar building in the dark requires care.
Service animals are allowed, and the activity is near public transportation. Most people can participate, but the supplied information does not promise that every area is easy for every mobility level. If you have specific access needs, ask before booking.
Is $99 a fair price?

At $99 per person, this is not a bargain ghost walk. The price makes more sense because you are paying for a combined experience: a French Quarter route, a guide with a Voodoo connection, admission to the museum, equipment, and an after-hours investigation.
I would compare it with what you actually want. If you only want spooky stories while walking through the French Quarter, a shorter walking tour may offer better value. If you want a cemetery visit, this outing does not include one. One person enjoyed the tour but wished a cemetery had been part of the route.
If you want to use equipment inside an old building with no other group present, the price is easier to justify. The company also offers separate options, including an all-indoor midnight ghost hunt with more equipment, walking or van-based history tours, and a larger van tour that includes a cemetery. Those alternatives may suit you better if you prefer one clear theme.
The free museum access adds some value. The company provides a self-guided museum app with stories, evidence, and a talking-book format, along with a scavenger-hunt style option inside the museum. Make sure you ask how to access it so you do not miss that extra material.
Who should book this experience?

I would recommend it to you if you enjoy participation more than passive storytelling. You will get the most from the evening if you are willing to hold a meter, ask questions, compare readings, and accept that nothing supernatural may happen.
It also suits families with older children and teenagers who enjoy spooky subjects. A 14-year-old was able to take part in one outing, and the equipment gives young people something active to do. Parents should remember that the start is late, the setting is dark, and the subject matter includes death, executions, disease, and Voodoo.
Couples and small groups may like the personal format. Solo participants can also fit in well because the maximum group is limited. The tour is less suitable for you if you dislike walking quickly, want a cemetery, need a formal academic lecture, or expect dramatic paranormal proof.
The experience is offered in English. It uses a mobile ticket, and confirmation is provided when you book. The cancellation policy is strict: the activity is non-refundable and cannot be changed for any reason, so check your schedule before paying.
Should you book the French Quarter Supernatural Ghost Hunt?
Book it if you want a two-part night that combines New Orleans Voodoo context with hands-on ghost hunting. The best features are the initiated guide, the small group, the Marie Laveau stop, and private after-hours access to the museum buildings.
Skip it if you want a slow history walk, a cemetery, or a large collection of advanced paranormal technology. The route can feel hurried, and some of the equipment is simple. For the right person, $99 buys an unusual, active evening. For someone seeking only ghost stories, it may be more activity than substance.
FAQ
Where does the French Quarter Supernatural Ghost Hunt begin?
It begins at Bloody Mary’s Haunted Museum and Voodoo Shop, 828 N Rampart Street, New Orleans, Louisiana 70116.
What time does the tour start?
The tour starts at 9:30 p.m.
How long does the experience last?
The experience lasts approximately 2 hours and 35 minutes.
Where does the tour end?
It ends back at the meeting point, Bloody Mary’s Haunted Museum and Voodoo Shop.
Is admission to the Haunted Museum included?
Yes. Admission to the museum is included on the day of the tour, including the after-hours portion.
What paranormal equipment can I use?
Equipment can include EMF meters, dowsing rods, rempods, static meters, a Boo Bear, paranormal apps, an Ovilus, tabletop devices, and night-vision cameras.
Who leads the experience?
The experience is led by an initiated Voodoo priest or priestess ghost-hunter guide. Guides have included Gina, who has been praised for her friendly approach.
How many people can join the tour?
The maximum group size is 16 people.
Is the tour refundable or changeable?
No. The experience is non-refundable and cannot be changed for any reason after booking.
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