Reviewed · NEW ORLEANS GHOST TOURS
Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour
New Orleans’ haunted past is easy to find, but this tour gives you a simple way to connect the stories to the actual buildings. You walk from LaLaurie Mansion through the French Quarter to Fritzel’s, hearing tales of tortured spirits, vampires, pirates, burned hotels, and a monk who may still haunt an alley. The stories are tied to real street corners, not just told from a bus.
I like the freedom to start whenever you want and pause for a drink, a photo, or a shop. I also like the price: at $6.75 per person, you can hear ghost stories for far less than a conventional group tour. The built-in GPS map and EMF detector add some playful fun, especially for families.
The main caution is the app. Most people find it easy to follow, but a few have had trouble locating or opening the tour. Download WalknTours before you reach the start, check that the tour appears in the app, and bring a charged phone. There is no guide waiting at LaLaurie Mansion and no physical ticket to collect.
Key points at a glance

- Start at LaLaurie Mansion: Hear the grim story of the Royal Street house and its alleged spirits from the sidewalk.
- Walk the French Quarter’s haunted core: The stops are close together, with many walks between locations taking only a few minutes.
- Use your own schedule: Start, pause, stop for food, and restart the audio whenever you choose.
- Expect exterior visits only: The tour does not include entry to the mansion, hotels, museums, restaurants, or bars.
- Try the EMF detector: The app includes a playful ghost-hunting feature that can keep children involved.
- Finish at Fritzel’s: If you catch the password earlier in the tour, you may have the chance to enter the vampire speakeasy.
What this $6.75 French Quarter tour really offers

This is a walking audio tour, not a guided ghost hunt. You use the WalknTours smartphone app, follow GPS directions, and listen to a narrator at each stop. The route takes about one hour to one hour and 15 minutes, though your own timing can be longer if you stop for pictures, food, shopping, or a drink.
I see the low price as the main appeal. A conventional New Orleans ghost tour can cost much more per person, while this one gives you a route, narration, sound effects, and stories for $6.75. A family of four can explore together without committing to a costly evening activity.
The tradeoff is interaction. You cannot ask the narrator a question, request a different route, or get a local guide’s spontaneous stories. If you want a person pointing out details and reading the group, choose an in-person tour instead. If you prefer privacy and freedom, this format makes good sense.
The tour is private in the practical sense that only your group uses it. You will not be herded along with a large crowd, although you may still see other ghost groups at the same popular buildings. You can move ahead, pause, or let those groups pass.
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Beginning at LaLaurie Mansion on Royal Street
Your starting point is LaLaurie Mansion at 1138 Royal Street. The tour does not take you inside. Instead, you stand outside while the audio explains the house’s disturbing past, including stories of enslaved people who were tortured there and are now said to haunt the building.
The narration also mentions Nicolas Cage, who owned the property for a period. That detail adds a modern oddity to the older tale, and it gives you another reason to look closely at the building rather than treating it as a generic haunted stop.
Allow about two minutes for this section. That may sound brief, but it works as an opening scene setter. You get the dark tone immediately, then move on through the Quarter rather than spending the whole tour at one address.
Because LaLaurie Mansion is a private building, you should not expect an admission ticket or indoor exploration. The value here is in the setting, the architecture, and the audio story. If you arrive early, use the extra time to confirm that the app is working before you begin.
Old Ursuline Convent and the Casket Girls

The next stop is the Old Ursuline Convent Museum, where the audio turns to the Casket Girls. According to the legend, young women arrived at the Ursuline Convent hoping to find husbands. The darker version of the tale says some brought vampires with them, and those vampires stayed in New Orleans.
You spend about three minutes here, again outside. The story blends local legend with the city’s long fascination with vampires, making it less a claim to prove than a piece of New Orleans folklore. I like this stop because it shows how the tour moves beyond standard ghost stories. You hear about immigration, marriage hopes, convent life, and supernatural rumor in one short passage.
The building itself is also a useful reminder that the French Quarter’s haunted reputation grows out of old structures and old stories. You are not being taken to a special attraction built for tourists. You are looking at historic places that continue to inspire tales.
The unnamed Civil War hospital hotel

One stop is described as an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The audio says those soldiers are now seen roaming the halls, still looking for medical help.
The exact name of this stop is not clearly provided in the tour information, so I would not plan around identifying it in advance. You can simply follow the app’s directions and listen when you arrive.
This section adds a different kind of ghost story. Instead of vampires or notorious residents, the focus is on pain, injury, and unfinished business. It also gives the route a bit of historical context, though the treatment is still aimed at a spooky walking experience rather than a full Civil War lesson.
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Andrew Jackson Hotel and the malaria stories

At the Andrew Jackson Hotel, part of the French Quarter Inns group, the audio turns to people said to have died from malaria. Their spirits are believed to remain around the old hotel, giving the narrator another chance to explain who may be making noise in the night.
You spend about two minutes outside. The short stop is easy to fit into a busy afternoon, and the location keeps you close to the next parts of the route. You will not enter the hotel or receive an interior tour, so think of this as a quick story connected to a real doorway and facade.
This is one reason the tour works well as an introduction to New Orleans. You see how disease, war, fires, slavery, religion, and nightlife all become part of the city’s ghost lore. The supernatural story is entertaining, but the details behind it point toward real hardships.
Madame John’s Legacy and the wooden architecture

Madame John’s Legacy is one of the few remaining wooden buildings in New Orleans, and the audio connects its past to haunting stories. The stop takes about two minutes and stays outside.
I would pay attention to the building itself here. Even if you are mainly interested in ghosts, the architecture gives the stop its weight. A wooden structure among the masonry buildings of the French Quarter feels different, and the story gives you a reason to pause instead of walking past.
The drawback is the same as at other stops: there is no interior access. If you want a detailed architectural visit, this tour alone will not provide it. You can still use the pause function and take photographs before continuing.
Muriel’s Jackson Square and a long-dead resident

At Muriel’s Jackson Square, the story shifts to a restaurant said to be haunted by a ghost from centuries ago. The audio lasts about two minutes, and the tour visits the outside only.
This is a useful stop if you are already planning a meal in the area. You can pause the tour, look around Jackson Square, and return to the route when you are ready. The app is built for this kind of flexible stop and start.
I like the way this part connects food and folklore. Muriel’s is not presented only as a restaurant or only as a haunted place. It becomes one more French Quarter business with a story attached. You should not expect food, a reserved table, or any included drink. Those costs are entirely separate.
Place d’Armes Hotel and fire beneath the stories

The Place d’Armes Hotel brings fire into the tour. The audio explains that the old hotel once burned to the ground, like much of New Orleans, and that spirits connected to the site are still said to linger. The story also includes vampires who supposedly lived next door and drained their victims’ blood.
This is one of the longer stops, at about four minutes. The extra time allows the narrator to combine the fire story with the vampire tale. It is a good example of the tour’s tone: factual details about old buildings sit beside classic spooky material.
Again, you remain outdoors. The hotel may be operating normally, so be respectful around the entrance and keep the audio volume low enough to hear your surroundings. The French Quarter can be busy, and it is better to treat the tour as a walk through a living neighborhood rather than a stage set.
Père Antoine Alley and Pirates Alley
Père Antoine Alley is a short stop, about two minutes, focused on a devoted monk who is said to haunt the passage. You can visit this stop without an admission ticket.
Then the route heads to Pirates Alley, where you hear about Jean Lafitte negotiating his brother’s freedom. The story says the pirates decided to remain in New Orleans. This stop lasts about three minutes and is also free to visit.
These alleys are among the most atmospheric parts of the route because the setting does much of the work. The narrow passages make the stories feel close at hand, even in daylight. I would take your time here, since the audio itself is short and the surroundings are worth seeing.
The route also shows why a walking format is useful. A bus could tell you the story, but it could not place you right inside the alleys. You have to walk, look around, and pay attention to the way the Quarter changes from one street to the next.
Le Petit Theatre and Pat O’Brien’s
At Le Petit Theatre, the audio tells you about the theater’s tragedies and the ghosts said to love performing there. You remain outside for about two minutes.
The theater setting gives the tour another theme: performance. Earlier stories focus on death, disease, war, and violence. Here, the ghosts are connected to the stage. That makes the stop lighter in mood, though still spooky.
Next comes Pat O’Brien’s, where you stop near the entrance and hear about the spirits said to lurk inside. This section lasts about three minutes. The tour does not include a drink or access to the bar, so you can decide for yourself if you want to return later.
I appreciate that the route passes places where you may want to linger. You can stop the audio, browse nearby shops, or sit down for refreshments, then restart when you are ready. A fixed group tour would not give you that same control.
Ending at Fritzel’s and the vampire speakeasy
The final stop is Fritzel’s European Jazz Pub on Bourbon Street. The audio lasts about two minutes and closes the route with a possible secret: if you received the password earlier in the tour, you may be able to enter the vampire speakeasy.
The wording matters. Entry is not presented as a standard included feature, and the tour does not provide food or drinks. Treat the speakeasy as an optional extra rather than the main reason to book.
Ending on Bourbon Street also gives you choices. You can continue into the nightlife area, find a meal, or simply stop the tour once the final story ends. The route begins at LaLaurie Mansion and finishes at Fritzel’s, so plan your return trip if you need to get back to a hotel or car.
How the app works in real life
You need to download the WalknTours app. The tour uses GPS, gives spoken directions, and places an arrow over the map to help keep you on course. The narration also verbally points you in the right direction, which matters on French Quarter streets where signs may not always be obvious.
The app includes ambient sound and sound effects. Some people find the narrator charming and the audio engaging, while others may find the delivery too flat. I would set your expectations correctly: this is a pre-recorded experience, not a dramatic theater performance.
The EMF detector is a fun extra. It does not change the historical content, but it can give children something to do while you listen. A family can take turns using it and treat the walk as a playful ghost hunt.
The app’s biggest weakness is setup. A small number of users have struggled to open the tour, locate the link, or understand that nothing is being collected at the mansion. Download it in advance, open it before leaving your lodging, and make sure your phone has enough charge for the walk.
Timing, price, and who should book
At $6.75 per person, this is strong value if you want a short introduction to haunted New Orleans without paying for a full group outing. The route is also friendly to families, couples, and solo visitors who prefer not to walk with strangers.
I would choose this tour if you want:
- A low-cost activity in the French Quarter
- The freedom to begin any time
- Short audio segments rather than long lectures
- Time for shopping, snacks, and photos
- A private walk with your own group
- Ghost stories mixed with local history and architecture
I would choose an in-person guide if you want detailed questions answered, a more theatrical performance, or access to building interiors. You should also consider an evening group tour if the shared atmosphere is part of the fun for you.
The experience is listed as available every day, and it does not rely on a fixed departure time. Confirmation arrives at booking, and free cancellation is available up to 24 hours before the scheduled start time. Service animals are allowed, and the route is near public transportation.
Should you book Ghosts of New Orleans?
I would book it if you want a cheap, flexible way to see the French Quarter while hearing spooky stories tied to actual buildings. The close spacing between stops makes the route manageable, and the pause feature lets you fit it around meals, shopping, weather, or a changing family schedule.
I would skip it if you expect a live guide, indoor access, or a polished theatrical show. The app requires a little preparation, and the narration will not suit everyone.
For the price, this is an easy add-on to a New Orleans visit. Download the app before you go, start during daylight if you want to study the buildings clearly, or begin after dark if you prefer a stronger spooky mood. Just remember that the ghost stories are the attraction, while the French Quarter streets are the real setting.
FAQ
How long does the Ghosts of New Orleans audio tour take?
The tour takes about one hour to one hour and 15 minutes. You can make it longer by pausing for photographs, food, shopping, or drinks.
Is there a live guide?
No. This is a self-guided smartphone tour using GPS and recorded narration through the WalknTours app.
Where does the tour begin and end?
It begins outside LaLaurie Mansion at 1138 Royal Street and ends at Fritzel’s European Jazz Pub at 733 Bourbon Street.
Do I enter the buildings?
No. The tour visits the outside of the featured locations. Admission to buildings, museums, restaurants, and bars is not included.
Does the tour include food or drinks?
No. Food, drinks, and any admission fees are separate from the tour price.
Can I pause and restart the tour?
Yes. You can start and stop when you like, pause the audio for photos or other activities, and continue at your own pace.
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