Reviewed · NEW ORLEANS TRUE CRIME TOURS
New Orleans: Killers and Thrillers Walking Tour
New Orleans has plenty of ghost tours, but this one puts murder and human cruelty ahead of the usual haunted-house routine. You’ll walk through the French Quarter, hear about notorious crimes and the ghosts tied to them, and stop at the Pharmacy Museum along the way.
I like the small nine-person limit, which should make it easier to hear the guide, and I like the effort to separate proven facts from folklore. The main drawback is that the quality depends heavily on your guide and the street conditions. One guide was hard to hear, and trucks blocked a building during one walk.
Key points
- A crime-first French Quarter walk: Expect stories of murders, criminals, ghosts, and a murderous young prince.
- The Pharmacy Museum stop: This unusual location adds historical weight to the darker stories.
- Small groups of up to nine: A useful size for hearing the guide and asking questions.
- A fact-checking approach: Guide Micheal was praised for explaining which tales were historically supported.
- Rain or shine: Wear comfortable shoes and weather-ready clothing.
- Adults and older teens only: The tour is open to people aged 16 and above.
Meeting the Ghost City guide on Royal Street

Your tour begins at the Ghost City Tours storefront at 809 Royal Street. Look for the Ghost City Tours sign in the window. This is an easy place to identify in the French Quarter, but give yourself enough time to find it without rushing through the narrow, busy streets.
The walk lasts 90 minutes, so you’ll be on your feet for the full experience. Comfortable shoes matter more than stylish ones here. New Orleans weather can shift, and the tour runs rain or shine, so bring clothing that suits the forecast.
There is no transport, parking, food, or drink included. That is not a problem for most visitors already staying in or near the French Quarter, but it matters if you are driving in. Plan your parking separately, and eat or drink before or after the walk rather than expecting stops along the route.
The group limit of nine is one of the strongest practical features. A small group gives the guide a better chance to keep everyone together and lets you ask a question without turning the walk into a large crowd event. It also makes the guide’s voice especially important. One participant found a guide difficult to hear, so stand near the front if you can.
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A crime tour rather than a standard ghost walk

The central idea is simple: the French Quarter’s ghost stories are tied to real crimes and grim events. Instead of offering only a parade of spirits, the guide connects haunted places with the people and acts that made them infamous.
You can expect stories about murders, crime scenes, and the ghosts supposedly left behind. The tone is sometimes gruesome. This is not a gentle family outing or a general introduction to New Orleans. It focuses on the darker side of the city and the less pleasant parts of human nature.
One of the featured tales concerns a murderous young prince, an unusual subject that helps set this walk apart from a basic list of haunted buildings. The information supplied for the tour does not give the prince’s name or a full account of the incident, so you should expect the guide to provide the story on site rather than arrive with a fixed list of details.
The strongest version of this tour will balance drama with evidence. Guide Micheal was praised for bringing the stories alive while pointing out which claims were not historically proven. That distinction matters in New Orleans, where legend often grows around old buildings. I would value a guide who says what is known, what is suspected, and what belongs to local folklore.
Walking through the French Quarter’s darker corners
The tour takes you to locations connected with notorious crimes and hauntings. The appeal is not just seeing an old building. It is hearing what allegedly happened there and why the place remains part of the city’s darker storytelling tradition.
Exact stops beyond the Pharmacy Museum are not specified, so you should not book this expecting a fixed checklist of named sites. The experience is better understood as a guided route through the French Quarter, with the guide choosing how to explain the locations and their stories.
That flexibility can work in the tour’s favor. A guide can pause at a place where the group can hear clearly and spend more time on a story that suits the evening. The downside is that the visual part of the tour may be affected by ordinary street activity. During one walk, trucks blocked the view of a building that the group was meant to examine. New Orleans is a working city, not an open-air museum, so construction, deliveries, traffic, and parked vehicles can sometimes get in the way.
Keep your expectations realistic about the ghost element, too. The tour promises stories of ghosts and haunted locations, but not a guaranteed supernatural encounter. One participant found the walk less spooky than expected. If you want jump scares, theatrical effects, or a haunted attraction, this may feel restrained. If you prefer stories about real crimes with a ghostly layer, it should be a better match.
Why the Pharmacy Museum adds something different

The Pharmacy Museum is an important stop because it gives the walk a more concrete historical setting. Rather than hearing only about a building from the sidewalk, you get a connection to old medical practice and the darker side of early treatment.
The supplied details do not state whether the tour enters the museum or simply stops by it, so you should not assume that admission is included. The activity includes a walking tour with a guide, but it does not list a separate museum ticket. The safest expectation is a stop connected with the museum as part of the route, with the guide explaining why it fits the tour’s themes.
That stop also breaks up the pace. Ninety minutes is long enough for several stories but short enough to keep the walk manageable. A change from one haunted location to another can help the tour feel like a connected route through the Quarter rather than a single lecture on a street corner.
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How the guide shapes the experience
For a storytelling walk, the guide makes a major difference. The most praised qualities here are pleasant presentation, professional conduct, strong storytelling, and clear explanations of fact versus legend.
Micheal received especially strong praise for making the stories come alive and checking that the whole group could hear. Another guide was described as very informative and professional. Those details suggest that a good guide will not simply recite names and dates. You should expect a performance with context, atmosphere, and enough explanation to show why each crime or haunting still matters.
Still, a walking tour has practical limits. The guide may be speaking outdoors beside traffic, other tour groups, and normal French Quarter noise. If you have trouble hearing, move closer and tell the guide early. The small group helps, but it cannot remove every street sound.
A single poor guide can also change the mood. One participant reported a late start, an absent mentor, and a guide who was hard to hear. That does not appear to be the usual experience, but it is a fair warning: this is not a self-guided audio tour with a fixed standard. You are buying a live performance, and the person leading it matters.
Is $34 a fair price for 90 minutes?
At $34 per person, the tour sits in a reasonable range for a live, small-group walking experience in the French Quarter. You are paying for the guide’s preparation and storytelling, not transport, meals, museum admission, or special effects.
The price makes the most sense if you enjoy local stories and want a focused evening activity that does not take up half a day. The nine-person limit adds value because a small group is usually easier to manage than a large crowd. You can hear better, stay connected to the guide, and ask a question without competing with dozens of people.
The value is weaker if you mainly want a sightseeing walk. The tour does not promise a broad look at architecture, food, music, or daily life in New Orleans. Its purpose is narrow: crime, ghosts, and the grim side of the French Quarter.
I would also factor in the possibility that the tour’s visual impact can vary. A blocked building or noisy street may reduce the effect of one stop. The guide’s storytelling then becomes even more important. If the stories are your main reason for booking, $34 is easier to justify. If you need dramatic sights at every stop, the value is less certain.
Who should book this walk?
This tour suits adults and older teens who like true crime, historic crime stories, ghost lore, and a little discomfort. The minimum age is 16, so it is not designed for young children. The sometimes gruesome subject matter is another reason to think about your group before booking.
I would recommend it to you if you want a focused French Quarter evening rather than a general city tour. It can work well early in a New Orleans visit because the route introduces a less polished side of the Quarter. You may also appreciate it after seeing the main sights, when you are ready for stories that are stranger and darker.
It is a good choice for someone who likes a guide to challenge the folklore instead of treating every ghost tale as fact. The approach credited to Micheal, separating proven information from unsupported claims, is exactly what I want from a crime and ghost walk.
You may want to skip it if you dislike murder stories, find ghost lore too mild, or need guaranteed access to every building mentioned. It is also not the best choice for anyone who does not want to walk outdoors in poor weather. The tour runs rain or shine.
What to bring and how to plan the evening
Wear comfortable walking shoes. The tour is short by city-tour standards, but 90 minutes on French Quarter streets can still be tiring if your shoes are poor.
Dress for the weather, and remember that the tour does not stop for food or drinks as part of the package. You can plan dinner before or after, but do not count on refreshments being supplied.
Arrive at 809 Royal Street with enough time to find the storefront and check in. The meeting point is specific, and the Ghost City Tours sign should be visible in the window. Since the tour is limited to nine people, being late may be more disruptive than it would be on a large bus tour.
The tour is wheelchair accessible, which makes it available to a wider range of visitors. Even so, outdoor walking conditions can vary, and street traffic or blocked sightlines may affect how comfortably you can view a building. Contact the operator if you need to confirm details for your particular mobility needs.
Cancellation is flexible up to 24 hours before the start time for a full refund. You can also reserve now and pay later. If bad weather threatens your plans, rainchecks do not expire and can be used in other cities. That is a useful safeguard for a tour that takes place outdoors.
The operator also offers a money-back guarantee if the experience does not meet expectations, but the conditions are strict. You must attend the full tour, be checked in with the guide, and contact the operator within 24 hours of the tour’s start time.
My verdict on the Killers and Thrillers walk
I would book this tour if I wanted a small, adult-focused crime walk with a real attempt to sort fact from folklore. The combination of French Quarter locations, the Pharmacy Museum, murder stories, and ghost lore gives the 90 minutes a clear identity.
The biggest strength is the storytelling when the guide is strong. Micheal’s approach, making stories vivid while debunking unsupported claims, is the model to hope for. The biggest weakness is that live outdoor tours can be uneven. A late guide, poor volume, street noise, or a blocked building can dull the experience.
At $34, the tour is a fair buy for people who care more about stories than attractions. Book it if you enjoy grim local history and do not need a theatrical scare. Skip it if you want a broad New Orleans introduction, a family activity for younger children, or guaranteed spooky thrills.
FAQ
Where does the Killers and Thrillers Walking Tour meet?
The tour meets at the Ghost City Tours storefront at 809 Royal Street in New Orleans. Look for the Ghost City Tours sign in the window.
How long does the tour last?
The walking tour lasts 90 minutes.
How much does the tour cost?
The listed price is $34 per person.
What language is the tour conducted in?
The tour is conducted in English with a live guide.
What topics does the tour cover?
The tour covers crimes, murders, ghosts, haunted locations, and the darker side of French Quarter history. It also includes a story about a murderous young prince.
Does the tour visit the Pharmacy Museum?
The route includes a stop by the Pharmacy Museum. The supplied information does not state whether museum admission or entry inside the building is included.
Is the tour suitable for children?
No. The tour is only available to adults and participants aged 16 and over.
Does the tour run in bad weather?
Yes. Tours run rain or shine. Rainchecks are available and do not expire, and they can be used in other cities.
Is the tour wheelchair accessible?
Yes. The activity is listed as wheelchair accessible.
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